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Game Design Ideas

RPG

1.0 - Introduction
2.0 - System

2.1 - Elemental Table
2.2 - Enemies

2.3 - Character, Weapon and Armour Stats
2.4 - Battles
2.5 - Party
2.6 - Bosses
3.0 - Story
3.1 - World and Races
3.2 - Characters
3.3 - Boss Characters
3.4 - Neutrals
4.0 - Gameplay
4.1 - Battles
4.2 - Non-Battle
4.3 - Special Missions



1.0 - Introduction
Ten years a go I had very little experience with Role Playing Games but now I've come to enjoy them for their in-depth gameplay, stories with characters that you care about a lot more than other genres and levelling and upgrading systems. Now I've spent over four hundred and fifty hours on games such as The Legend of Dragoon, Final Fantasy VII, IX, XII, Tactics, Shin Megami Tensei: Persona 4 and Dragon Age: Origins. Now I want to mix, match and add different elements to design my own RPG.

2.0 - Systems
2.1 - Elemental Table


Physical Attacks: A physical attack is only as strong as the character and the weapon they're using (See 2.3, Character and Weapon stats), if the character has had an elemental enchantment cast on them (Final Fantasy IX has the Magic Sword ability used by Steiner in which Vivi would boost his attacks with an element) then the extra damage done is displayed separately from the physical damage as magical damage.

Special physical attacks do more damage than regular hits and may have other effects. Their power ranges from weak, medium, strong, mega and supreme.

Base Elements: Those which function in the cycle of magic. Each element has a strength and a weakness.

Light and Dark: These two are above the base elements but have no strength or weakness. Negative spells such as poison, blind, fear and drain are all based on the Dark element and as such are bound to its stats and constant opposition to Light. Light functions the same, countering Dark debuffs with buffs. Stat boosts and healing spells are bound to the Light element.
NOTE: All of the previously mentioned spells, despite being bound to the Light and Dark, are referred to and categorised by White and Black magic. Specific Light and Dark damaging spells are a separate entity despite everything falling under the Light and Dark category.


Light/Dark magic is element specific, White/Black magic is where your traditional buff/defuff/healing spells are.

Non-Elemental: Different names have been thrown around for this, "Chi", "Kai", "Chakra", "Energy". Its role is simple, it exists to serve as a form above the strengths and weaknesses of the base elements and the eternal opposition of Light vs Dark. It is pure manifested magical power which differs in usage depending on the one who uses it. It will play an important part in later sections.


2.2 - Enemies


Casting the wrong spell: Aggressive enemies reflect base elements that they are strong against eg. Fire type reflects Fire and Ice. Passive enemies absorb base elements that they are strong against eg. Lightning and Water spells heal Lightning enemies.

Casting the right spell: Aggressive enemies take double damage from elements that they are weak against eg. Lightning spells cast on Water types. Passive enemies suffer a poison-like effect in which they'll take a percentage of elemental damage for the next three turns.


2.3 - Character, Weapon and Armour Stats


A lot of RPGs have too many different stats for their characters, recently stats have been split up inbetween stats that you inherit and stats that will come from the weapons and armour you use. This works in a way that you only need to worry about your five main stats with levels while giving weapons and armour more use. I'll be using this style too.

2.4 - Battles


Domination Attacks - I have combined Limit Breaks (Final Fantasy VII) with Super Combos from Street Fighter 4. The meter gains more power when you land a successful attack, fill it completely and you can use Domination Attack.
Desperation Attacks - The same concept as the Domination Attack except it uses Street fighter 4's Ultra Combo instead. The meter fills everytime an enemy successfully attacks you.
Stamina - Some attacks aren't magical, some characters don't even have the ability to use magical attacks, they use stamina instead. Mixed classes have both meters.

2.5 - Party


Warrior - The most versatile of the melee characters, can increase and decrease strength and vitality at will.
Weapon: Can dual wield axes, swap one axe for a shield or use two handed Great Axes.
Domination Attack: Crushing Blows - Two attacks, the first halves the opponent's defence for an amount of time, the second is an automatic critical.
Desperation Attack: - Hammer Blows - Two Attacks, the first stuns the opponent for an amount of time, the second is a automatic critical.

Knight (+Squire) - Uses his great skill in battle to influence allies positively and enemies negatively. The Squire carries the Knight's banner and lance for times when it is needed.
Weapon: Single sword
Domination Attack: Five consecutive sword slashes followed by a big lance attack.
Desperation Attack: War Cry - The Knight's Vitality doubles and everyone else's Vitality increases by 50% (limited time)

Dragoon - Uses abilities gained from dragons.
Weapon: Spear
Domination Attack - Multi-thrust - Hits all enemies twice for normal damage
Desperation Attack - Dragon Spirit - Strength and Accuracy is increased by 50% (limited time) plus the stamina bar is refilled

2.6 - Bosses


3.0 - Story

3.1 - World and Races


3.2 - Characters


3.3 - Boss Characters


3.4 - Neutrals


4.0 - Gameplay


4.1 - Battles


4.2 - Non-Battle


4.3 - Special Missions

Copyright Notice

You're welcome and encouraged to view and enjoy my ideas in their original format (online) within this section and all of the web site for that matter. You can view the images, you can read the ideas and are more than welcome to pass judgement on them. But you may not redistribute any part of the web site in any media form (including all of the Game Design Ideas section), or use any part for commercial purposes. 'Contents' of the web site including written text, images, html markup, scripting, and supporting text or image files, are not to be re-used, duplicated, edited, decompiled, stored or transferred in any media format (digital, printed, or other) without my permission.

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